SOLLUM
The world is dying. Grassy savannas have turned dry and brown. Forests have rotted and crumbled. Botanist, Victoria Quadeer, is the only one that knows why. Her city's mayor's rise to power coincided with the world's slow death. With the last thriving plant on earth tied to her back, she seeks escape from the mayor's tyrannical rule.
SOLLUM is a 2.5D Top Down, Action Adventure where the player grows more powerful to defeat their opposition.
Healing Fountain
Description - Used for the Water restores health functionality. When the player touches the area, the health increases until it hits max health.
- Must be attached to a game object with a 3D collider on it, The collider must have “isTrigger” checked.
Inputs - Takes an int Heal Amount and bool Is Paused.
- Heal Amount: How quickly the player heals (ex. Heals 10 * time)
- Is Paused: Plan for pause menu,
Functions
- OnTriggerEnter(Collider col) - Player enters the collider and script makes isHealing = true.
- OnTriggerStay(Collider col) - While the player is in the collider the Heal() method in PlayerHealth heals time * the Heal Amount
- OnTriggerExit(Collider col) - Player exits the collider and script makes isHealing = false.
Break Boxes
Description - This script offers a public method as well as trigger functionality for breaking an object. When broken, the object will be destroyed, play optional SFX, and emit some particles.
- Attach this script to the object that can be broken.
- It must have a SpriteRenderer.
Inputs - Takes an int Heal Amount and bool Is Paused.
- Number of Particles integer
- Particle Duration
- Min Particle Size - Max Particle Size
- Min Rotation - Max Rotation
Functions
- OnTriggerEnter(Collider other) - Check if trigger matches specified tags before breaking, Break object without checking tags
- Break() - Play break SFX if present, Get sprite before destroying so it can be attached to particle system, Destroy all components except the transform, any audio source, and this monobehaviour, Create material for particles based on random portion of sprite, Start particles
- IEnumerator waitToTurnOff() - Wait and deactivate object
Check out our Github page to see more scripts from our game~
LEAD | LAST NAME | FIRST NAME | PRIMARY ROLE | SECONDARY ROLE |
Heitzman | Nick | Producer | Art - Props/Environment | |
Alas | Diana | Art - Props/Environment | Design - Level | |
Barbella | Vanessa | Design - Level | Design - Gameplay | |
Art Lead | Charbonier | Heidy | Art - Character | Art - Animation |
Design Lead | Christie | Gabrielle | Producer- Design (Level Design) | Gameplay design |
Cui | Kevin | Design - Gameplay/UI | Design - Level | |
Animation Lead | D'Antonio | Mark | Eng - Gameplay | Art - Animation |
de Souza | Tsehai | Design - Gameplay | Design - Level | |
England | Kayla | Eng - Systems | Eng - Gameplay | |
Fernandez | Austin | Design - Level | Design - Gameplay/UI | |
Hakim | Anthony | Art - Animation | Eng - Systems | |
Handal | Amber | Eng - Gameplay | Eng - Systems | |
Hoang | Dang | Art - Character | Eng - Gameplay | |
Harrison | Naomi | Eng - Gameplay | Eng - Systems | |
Kfare | Rachael | Art - Props/Environment | Art - Character | |
Legcevic | Daniel | Producer - Project Management | Eng - Systems | |
Engineer Lead | Liao | Anthony | Eng - Gameplay | Eng - Systems |
Lopez | Jonathan | Design- Gameplay (UI/UX) | Eng - Systems/Design | |
Machado | Amanda | Art - Props/Environment | Design - Audio | |
McKenna | Liam | Eng - Gameplay | Design - Audio | |
Mezardieu | Jack | Eng - Systems | Art - Animation | |
Montalvo | Summer | Art - Character | Art - Props/Environment | |
Morrissey | Dylan | Eng - Systems | Eng - Gameplay | |
Nelson | Terry | Eng - Systems | Eng - Gameplay | |
Audio Lead | Pugliese | Eric | Design - Audio | Eng - Gameplay |
UI Lead | Russell | Aurora | Eng - Systems/UI | Art - Environment/UI |
Shronce | Haily | Art - Props/Environment | Art - Character | |
Engineer Lead Buildmaster | Strunk | Juno | Eng - Systems | Producer |
Vega | Aidan | Eng - Gameplay | Design - Gameplay | |
Vizcaino | Jazmine | Art-Character | Design-Level | |
Art Lead | Whisenhunt | Julia | Producer- Art | Art - Character |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Authors | OVERFLOW GAMES, JunoStrunk, HeidyC, Borealis_Games, mouse, Sunny |
Genre | Action |